Icewind Dale Overview

FUTURE PREP

The party has not yet arrived in Icewind Dale. All content below is GM preparation material for upcoming sessions.

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Icewind Dale

Region Info

Type Frozen Wilderness
Status FUTURE PREP
Destination Ten Towns

Travel

Route Through Luskan, north
Notable Revels End prison on the way

A frozen expanse at the top of the world, home to the Ten Towns and the things that prey on them.


Ten Towns

The Ten Towns of Icewind Dale each have their own speaker, quest, and complications. The party will need to navigate all of them.

Lonelywood

Termaline

Targos

Bryn Shander

Caer-Dineval

Caer-Konig

Bremen

Good Mead

Easthaven

Dougan's Hole


Kelvin's Cairn

A significant mountain in the region. Multiple quests reference it:


Survival Notes

See Ranger's Guide to Survival in the Rime for party-facing survival guidance in extreme cold. GM has prep material on fire-starting, magical aids, and cold weather travel.


GM Notes

Kelvin Reputation

Kelvin is wanted in Bryn Shander. Honorary House Taerl membership in Luskan grants access there. See Kelvin Fairlight and Kelvin's Kids.

The White Lady Curse

If the party interacts with the Hag treasure arc in Easthaven, the curse removes all gold from the chest in banks and will manifest on long rests. Must be returned to the lake. Has no power in the Underdark or Feywild.